Monthly Archives: February 2009

UT3 Patch 2.0 And Titan Pack

Epic Games has been working hard on UT3 lately. They announced a huge patch, which fixes many things the community has yelled about and pleaded for. Epic has also been working on a big expansion, called the Titan Pack, which includes loads of new content. Continue reading

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From Textures To Materials in Unreal Engine 3, Part 3

This is part three of the tutorial “From Textures To Materials In Unreal Engine 3″, in which we will create a new material in UT3 which uses textures we’ve created from scratch in Photoshop. The third and final part of this tutorial concetrates on Unreal Engine: importing, assembling and using. Continue reading

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From Textures To Materials in Unreal Engine 3, Part 2

This is part two of the tutorial “From Textures To Materials In Unreal Engine 3″, in which we will create a new material in UT3 which uses textures we’ve created from scratch in Photoshop. The second part of this tutorial concentrates on xNormal and saving individual .bmp files of our textures. Continue reading

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From Textures To Materials in Unreal Engine 3, Part 1

In this tutorial, I’ll show you how to get your own textures working inside Unreal Tournament 3 as materials. We’ll be creating a basic—but usable—texture set for a single material in Photoshop, which is then imported and assembled together inside the material editor of UT3Ed. The first part of this tutorial concentrates on Photoshop. Continue reading

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